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Unique item creation, and Q n A

 
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Mashekle
Shadow Council
Shadow Council


Joined: 13 Apr 2005
Posts: 3541

PostPosted: Sun Feb 12, 2006 3:22 am    Post subject: Unique item creation, and Q n A Reply with quote

I will list some item creation possibilities and guidelines here.



Unique items cannot

-Drastically increase any stat.
-Add armor, or resistances.
-Do dmg
-Auto activate a skill 100% of the time.
-Do multiple uber things.
-Do uber things.
-Make you a god.
-stop any skills from being used on you

Things they can do.

-Add up to 10 points total to any one stat, or any combination as long as their total is only 10.
-Activate a skill with a 10% chance of success, when your life drops below half.
-Activate a skill with a 5% chance of success when hit with a critical attack.
-Various non combat abilities.


All things here are subject to gm scrutiny.




Some examples.


Super watch of doom. -- It tell the time, , and it lights up like a torch when I say UBERLIGHTPOWER! And it has a bug launcher / gps combo, so I can bug one person and track them, and it has internet connection, and it doubles as an I-pod. It also has my make up in the bottom of it, which has a compac and mirror.


Death choker of chicken wings. -- This choker adds 5 to my dex, and 5 to my hp (which is 25 life) And it has a 10% chance to activate celerity when my life drops below 50%, and it has a voice changer built into it, and it can project a hologram over my face to make me look different. And it has a beer reservoir that attaches to my back, and a straw leading from the reservoir to the choker and then to my mouth when im thirsty. It also has a secret laser pointer with all the cool shapes for it.




etc...
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Mashekle
Shadow Council
Shadow Council


Joined: 13 Apr 2005
Posts: 3541

PostPosted: Mon Apr 03, 2006 8:37 am    Post subject: Reply with quote

Some changes have been made to unique items.

They can no longer do dmg or activate conditions.

They can now only have ONE % chance to do a skill on either of the two conditionals.




We have plenty of weapons and skills in game that can do all the dmg and conditions you need. Also these mods were not working well with our visions of the spx rpg.
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